Ubisoft’s first quarter results reveal “Driver” delay

July 12, 2010 :: Posted by - admin :: Category - Latest Game

This morning, Ubisoft sent out a press release detailing a few financial details for this quarter.

Compared to last year’s first quarter, Ubisoft is doing a lot better, making €160 million this quarter compared to the €83 million from the 2009-2010 fiscal year’s first quarter. That’s a 93% increase! This is almost entirely due to the release of Splinter Cell: Conviction, as well as continued sales from back catalog titles like Assassin’s Creed 2 and Just Dance (people still love to dance with their Wiis, apparently).

For the next quarter, what do you have to look forward to? Tom Clancy’s H.A.W.X., for one, and World War II RTS title R.U.S.E.

Unfortunately, not all the news is good in the land of Ubi: The latest edition of the “Driver” franchise has been delayed to the fourth quarter (after the holiday season). Ubisoft cited a “competitive market” at Christmas as the reason for the move. That’s not really having a lot of faith in your product, is it?

In any case, the game will likely see release around February 2011 now.

GameSpy & Rockstar Capture First Two Weeks of RDR Gameplay Stats

July 06, 2010 :: Posted by - admin :: Category - Latest Game

You gotta see this baby up close. Zoom it!

Infographics are littering our interwebs these days (it’s especially true if your day job is in web design). Rockstar and GameSpy hopped aboard the trend to shed light on the first two weeks of live game data for Red Dead Redemption. If you’re interested in a deeper and up-to-the-minute dive into the world of Red Dead Redemption, hang out at the Rockstar Social Club at http://socialclub.rockstargames.com.

GameSpy has compared this data to other comparable real world stats. For example:

Over the course of a year, the average player would consume 8.6 liters of alcohol by visiting in-game saloons, which is slightly more than the annual consumption of the average American and slightly less than the average Russian.

What I’d like to know is how much money players lose on playing Liar’s Dice and Texas Hold ‘em…

First Look: Fighting Fantasy, The Warlock of Firetop Mountain

May 15, 2010 :: Posted by - admin :: Category - Latest Game

Fighting Fantasy, The Warlock of Firetop Mountain is a little DS game brought to us by Aspyr. This game boasts meticulous graphical detail and stunning gameplay. It’s also unique in that it is a first-person RPG for a handheld system. I’m no expert on that, but I don’t believe there’s many of those in existence right now. There are a lot of problems with this that I’ve seen, some which made it almost impossible for me to play for more than 15 minutes at a time, no matter how curious I was.

The first thing that really threw me off was, in fact, the fact that it is in first-person view. Normally this isn’t a problem because I love my first-person shooters, and Borderlands was amazing to me. The reason this is a problem is because that you need both hands just to move the camera around. The d-pad is used for movement and you can either use the XYAB buttons or the stylus and touchscreen to change where you’re looking. If you aren’t very coordinated and/or have limited skills using the stylus, you will most likely get really confused.

The next thing is the graphics. Okay, yes, there’s a lot of detail, but from the moment I loaded up the game, it seemed like a lot less than what I might expect. When I went up to people in the opening town, they were two-dimensional. You could not see a back to them, and if you stood in the right place, you’d see that they are completely flat. Now I know that games don’t always want you to focus so much on the NPCs as you do with the story, but just making them flat seems a little…weak to me.

The environment is nice enough, though. You can really tell that there’s a lot of detail. It’s a little distracting in some dungeons when you’re trying to figure out where you’re going. The monsters in these dungeons aren’t animated that great, either. It looks a little choppy and not really fun to watch. Not that you want to watch yourself get beaten up by some random monster, but still. I was also bothered by the fact that you’re running around with your weapon out. It distracted me because all I could watch was this little piece of metal lead my way.

Personally, I’d rather have a game that features good characters and not overdone environment. This game really disappointed me on the graphics front, and not just because I was playing through Final Fantasy XIII before I really spent some time with this game.

The menus left something to be desired, too. They were pretty clean and easy to navigate. The normal screen on the touchscreen had your set spells and items on it with your active weapon at the top. You can just tap the space and use whatever item is in that bubble. When you look at something, there will be a little place in the center that you have to touch in order to interact with it. Unfortunately, that’s the only way you can interact with your environment, may it be a door, a save point, a store, or whatever.

Occasionally you will find a locked treasure chest that will tempt you. Be warned, however, that these lock picking mini games makes Elder Scrolls IV Oblivion look like a cakewalk. They’re possible, but you have to work quickly if you want to try and get through it.

All in all, I’m going to be honest and say not to bother with this game. That’s my opinion, and someone with a little bit of patience might find this more entertaining. The story was interesting, but I really couldn’t look past the graphics, the difficulty of some simple things, and the other faults to dive into it as much as I would have liked. The game is rated T for Teen, so don’t give this to a child no matter how much you think they might like it. The likelihood is that they’ll get bored of it within a few hours anyway.