Link in Hyrule Field ring, Cucco Revenge ring, and…

July 09, 2010 :: Posted by - admin :: Category - News and Chit-Chat







Link in Hyrule Field ring, Cucco Revenge ring, and Kuribo’s Shoe ring  by LiyoLabs. While it’s impossible to spend five minutes on the internet without coming across Mario and Zelda crafts, I think these rings distinguish themselves a bit with the smooth, pleasant artwork. And the Cucco focus.

Even more rings, some of which don’t feature game art, are available at LiyoLabs’s Etsy store — like this pixel bird ring, which I kinda wish I could pull off!

Kojima Talks Possible PS3 Peace Walker

July 08, 2010 :: Posted by - admin :: Category - News and Chit-Chat

A few months ago I predicted Kojima would have a change of heart on keeping MGS: Peace Walker on the PSP. Was I right? “I can not say I’ll do a direct conversion of Metal Gear Solid: Peace Walker on Playstation 3. However, this game was a challenge in terms of its development on the [...]

E3 Encounters: Spec Ops: The Line for PS3

July 08, 2010 :: Posted by - admin :: Category - PS view

Sand. It gets everywhere. In your undies, in your flip-flops, in your tactical military shooters. In 2K Games’ upcoming PS3 third-person action game Spec Ops: The Line, catastrophic sandstorms have assaulted Dubai and left the City of Gold’s famous gravity-defying skyscrapers entombed under mountains of choking, swirling sand.

Spec Ops: The Line for PS3Spec Ops: The Line for PS3

I sat in on a demonstration of Spec Ops: The Line at the 2010 E3 Expo, and learned more about the game’s improvisational combat and tense atmosphere, as well as the difficult decisions you’ll face as a Delta Force squad leader.

The story finds inspiration in the film Apocalypse Now. As Delta Force Captain Martin Walker, your team ventures into the Dubai wastes to track down a distress signal from Colonel John Konrad, who went AWOL following the sandstorms. The fate of Col. Konrad and his men will be revealed as you play, but if you’ve seen Apocalypse Now, you might have some clues about the dark territory this tale will explore.

Spec Ops: The Line for PS3Spec Ops: The Line for PS3

Post-apocalyptic imagery aside, sand plays a key role in The Line’s action mechanics. During the third-person shootouts, you can target barricades and barriers to unleash sand avalanches on top of nearby enemies. Enemies can also exploit the sand traps, so it will pay to keep a close eye on the treacherous, ever-shifting terrain. At times, the action will migrate into the tomb-like skyscrapers that lay beneath Dubai’s suffocating sand dunes. These scenarios are tense and atmospheric, veering closer to survival-horror territory as Cpt. Walker and his men try to piece together the bigger picture while fending off surprise attacks from squatters and survivalists who have reclaimed the ruined city.

In firefights, Cpt. Walker can issue commands (flank, advance) to his Delta Force squad mates — though the developers promise that the computer-controlled allies can easily take care of themselves if you’d rather focus on the dirty work. Combat is up close and visceral, with a large arsenal of high-powered military shotguns, rifles, and carbines at your disposal.

Spec Ops: The Line for PS3

Other surprises abound, such as a white phosphorus attack on Cpt. Walker’s team that sets an entire city block ablaze and sends fireballs drifting lazily through the air. Your decision-making prowess will also be put to the test during the game. In one scene I saw, Cpt. Walker had to choose between interrupting the execution of an ally or holding fire in order to conceal his presence and succeed in a larger objective. Choosing between what’s “moral” and what’s “necessary” will be a reoccurring theme in Spec Ops: The Line, meaning that your gameplay decisions will have a direct outcome on the characters, relationships, and outcomes of the game. And yes, there will be multiple endings.

Spec Ops: The Line for PS3

Spec Ops: The Line hits the PS3 in 2011 and will support multiplayer features, though specifics aren’t public yet. If you have questions about the game, ask away in the comments and I’ll do my best to answer them.

GameSpy & Rockstar Capture First Two Weeks of RDR Gameplay Stats

July 06, 2010 :: Posted by - admin :: Category - Latest Game

You gotta see this baby up close. Zoom it!

Infographics are littering our interwebs these days (it’s especially true if your day job is in web design). Rockstar and GameSpy hopped aboard the trend to shed light on the first two weeks of live game data for Red Dead Redemption. If you’re interested in a deeper and up-to-the-minute dive into the world of Red Dead Redemption, hang out at the Rockstar Social Club at http://socialclub.rockstargames.com.

GameSpy has compared this data to other comparable real world stats. For example:

Over the course of a year, the average player would consume 8.6 liters of alcohol by visiting in-game saloons, which is slightly more than the annual consumption of the average American and slightly less than the average Russian.

What I’d like to know is how much money players lose on playing Liar’s Dice and Texas Hold ‘em…

Love Plus gender swap: Manaka, Nene, and Rinko as boys….

July 05, 2010 :: Posted by - admin :: Category - News and Chit-Chat



Love Plus gender swap: Manaka, Nene, and Rinko as boys. I’m certain this manages to satisfy a bizarre fetish some of you might have. Though our posts might be limited with the holiday weekend distracting us, at least we can oblige a small, perverted portion of you. Now we just need Tokimeki Memorial’s heartthrobs drawn as girls to gratify the other half of our dating sim-playing readers.

Import: Love Plus+

See also: Again, a shameful amount of Love Plus posts

[Via Anonymous]